These tests were carried out with the latest patch - 1.03. However, the evidence suggests that this wasn't always the case. Lothric Castle definitely exhibits extended dips to roughly 28fps at certain points, but aside from this specific section, the game maintains a 30fps average fairly easily. While slowdown is present at points, it is limited to minor pockets triggered by asset streaming or alpha effects in close proximity to the camera. After playing through each of these areas, we noted some issues, but failed to encounter anything resembling the apparently crippled performance levels being reported. We tackled three key areas - Farron Keep, Irithyll of Boreal and Lothric Castle - each of which has been reported as a trouble spot by multiple users. If frame-rates degraded later on in the game, we needed to check it out. Clearly, remaining spoiler-free wasn't going to cut it. Since then, many players have reached the end of the game and reports have emerged, suggesting that late game regions were suffering from sluggish performance reminiscent of Blighttown - the original Dark Souls' most notorious performance trouble spot. We took advantage of this, testing the performance level of the earlier, spoiler-free parts of the game. Dark Souls 3 was released in Japan a few weeks before the rest of the world, offering an early glimpse at the game on both PS4 and Xbox One.
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